![]() There’s none of the weight and organic feel that 2K’s excellent animation system manages to produce, and a handful of new missed-shot sequences do little to add to the core experience. ![]() In terms of animation things remain convincing and responsive, but taken in direct comparison to Top Spin 4 it’s clear that Sega’s engine is due a significant overhaul. The roster of athletes, texturing and lighting effects are basically the same, and whilst the level of polish is high this time around, it was hardly lacking in that respect previously. Indeed, viewing the in-game action, you’d be hard pushed to know whether this was a game of Virtua Tenor even 3, at a stretch. Unfortunately for those of you waiting to see if 4 is the revision to break that mould, the same holds true of this leap from Virtua Tennis 2009 with scant attention paid to either new facets of gameplay or updating the now slightly long-in-the-tooth graphical engine. Having raced out of the gates with the original title to critical acclaim, Sega’s development process has seen its flagship tennis title updated with relative frequency - but little in the way of meaningful mechanical progression. Where Top Spin 4 honed and refined its complex tennis engine to better support newcomers this time around, Virtua Tennis 4 hits the shelves seemingly with little room for growth.
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